another way it is balanced is that it reserves mana similar to how an aura reserves mana. the first is that the cooldowns are long. trigger skills are balanced via 2 methods. technically a 6L main skill can be supported by an additional COC 6L in poe terms that would mean you could have 2-3 different attacks with 6L or 4L setups which all has the potential to proc the trigger skill. all your trigger skills link to all active skills that could trigger it and does not require any linking of the main skill to the trigger skills. coc/cwdt etc exist separate from the "main skill links". its simple and provides an elegant way to limit the player from going bonkers ending up with what we have in poe today. whether you can run all of them at once depends on your setup/passives/support skills etc. in TLI (torchlight infinite), you have 3 dedicated aura slots. poe threw that idea out and aura stackers exist. in traditional arpgs/mmo's the function of auras is that you can only run a few at a time and are encouraged to party up with other people in order to get more aura benefits. and perhaps potentially squeeze in a flat mana aura somewhere. This Rune Word only works for Ladder characters.- in poe, traditionally was one "major" aura + 1 "minor" aura. Note that the decrease in enemy Lightning Resistance only works for the character equipped with it, so Lightning-based builds with an Infinity-wielding Mercenary will only benefit from the Conviction Aura. +0.5-49.5 To Vitality (+0.5 Per Character Level) (45-55)% To Enemy Lightning Resistance (varies) 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
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